Hey guys, if you are looking for a new Roblox Car Factory Tycoon Script hack. Your wait is over because the best-ever script made for this game is now available for free download on our website. You will get many cool functions, such as auto build luxury cars and selling them at a very high rate in the game
The game Car Factory Tycoon offers players the opportunity to collect valuable items by competing in races and time trials, while also allowing them to hire additional workers to aid in the production of vehicles. \
While the game is already engaging on its own, some players may choose to utilize cheats such as automated car manufacturing and sales to simplify the experience.
READ: Cart Ride Simulator Script
Car factory tycoon script
Script 1
loadstring(game:HttpGet("https://raw.githubusercontent.com/Cxetive/OptixHub/main/loader.lua"))()
Script 2
loadstring(game:HttpGet('https://raw.githubusercontent.com/hussain1323232234/My-Scripts/main/car%20factory%20tycoon%20script'))()
Auto Sell, Auto Farm, Car Modder
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Car Factory Tycoon", HidePremium = false, SaveConfig = false, ConfigFolder = "CFT"}) --[[Local Storage]] local Factory = tostring(game.Players.LocalPlayer.Team) local linha local PL local CV for i,v in pairs(game:GetService("Workspace").Tycoons[Factory].Model.Lines:GetChildren()) do if v.Name ~= 'Exclusive' then PL = v --wait(3) end end local Tab = Window:MakeTab({ Name = "Farming", Icon = "rbxassetid://1205680569", --1205680569 PremiumOnly = false }) local Section = Tab:AddSection({ Name = "Fill" }) Tab:AddLabel("What this do?") Tab:AddParagraph("Fill","It grabs 'Metal' and 'Glass' from the pile and adds to every conveyor until the other part explained bellow") Tab:AddParagraph("Requirements","Be able to carry 2 items at same time") Tab:AddLabel("Why this Slider?") Tab:AddParagraph("Welcome to the Slider","This will be the number of your last conveyor, from 1 to 8(next game updates it probably will expand)") Tab:AddSlider({ Name = "Last Conveyor", Min = 1, Max = 8, Default = 1, Color = Color3.fromRGB(255,255,255), Increment = 1, --ValueName = "bananas", Callback = function(Value) linha = ('Conveyor'..Value) CV = Value --print(linha) -- print(Value) end }) local wor Tab:AddParagraph("How many workers do you have on last conveyor?","This is to prevent the bug of car getting stuck") Tab:AddSlider({ Name = "Last Conveyor Workers", Min = 0, Max = 5, Default = 0, Color = Color3.fromRGB(255,255,255), Increment = 1, --ValueName = "bananas", Callback = function(Value) wor = Value end }) Tab:AddToggle({ Name = "Fill", Default = false, Callback = function(Value) --collect getgenv().Fill = Value if getgenv().Fill == true then repeat wait() game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Collect:InvokeServer('Glass') game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Collect:InvokeServer('Metal') --Conveyors for i = 1, CV do local PLR = ('Conveyor'..i) wait() game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.Drop:InvokeServer(PL.Parent[PLR]) end until getgenv().Fill == false end end }) local Section = Tab:AddSection({ Name = "Cars" }) Tab:AddLabel("And about this one?") Tab:AddParagraph("Its a checkbox(a loop)","It will complete 5 steps(of 6) and on the last it will place wheels(instead of using the same remote to skip building parts)") Tab:AddParagraph("Automation","To be able to make it don't get stuck, you will need to have this autofarm enabled with autosell") Tab:AddParagraph("Full Automation Problems","Since you need to have a supply, you can't supply and carry wheels at same time, so its impossible to do both at same time(unless someone fork and do a pull request to solve this :D)") Tab:AddToggle({ Name = "Create Car", Default = false, Callback = function(Value) --Create car getgenv().CC = Value if getgenv().CC == true then repeat wait(3)--Anti Stucker on car spawn for i = wor,4 do game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.SpawnCarSegment:InvokeServer(linha) --game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.SpawnCarSegment:InvokeServer(conv) end --place wheel wait(1) for i = 1,4 do game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.CollectWheel:InvokeServer(linha) -- game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RF.CollectWheel:InvokeServer(conv) game:GetService("ReplicatedStorage").Packages.Knit.Services.MaterialService.RE.PlaceWheel:FireServer(linha) end --wait(3) until getgenv().CC == false or getgenv().AutoSell == false OrionLib:MakeNotification({ Name = "End of Vehicle Making!", Content = "For a loop, enable autosell or read the text for the reason", Image = "rbxassetid://4483345998", Time = 10 }) end end }) local Section = Tab:AddSection({ Name = "Sell" }) Tab:AddLabel("How this works?") Tab:AddParagraph("Another checkbox, another loop","It will sell with a random option, why random option? To sound be more like a human selling for the best price(you know, this is fake, there is no check for best price, its just a random option)(you can still get scammed!)") Tab:AddToggle({ Name = "AutoSell", Default = false, Callback = function(Value) --sell getgenv().AutoSell = Value if getgenv().AutoSell == true then repeat wait(1) for i,v in pairs(game:GetService("Workspace").Tycoons[Factory].Model.NPCs:GetChildren()) do local ohInstance1 = v local ohString2 = math.random(1,3)--see the random option game:GetService("ReplicatedStorage").Packages.Knit.Services.TycoonService.RF.AcceptBid:InvokeServer(ohInstance1, ohString2) end until getgenv().AutoSell == false end end }) local Tab = Window:MakeTab({ Name = "Car and Teleports", Icon = "rbxassetid://8177115582", PremiumOnly = false }) local Section = Tab:AddSection({ Name = "Driveable Car Mods" }) Tab:AddLabel("Exactly Change your car stats") Tab:AddParagraph("MaxSpeed","It being 100 doesn't mean car will not go over 100, this value is different from what game show as SPS") local MS Tab:AddSlider({ Name = "MaxSpeed", Min = 90, Max = 400, Default = 100, Color = Color3.fromRGB(255,255,255), Increment = 10, --ValueName = "bananas", Callback = function(Value) MS = Value end }) Tab:AddParagraph("Torque","You can climb walls if its higher enought, I think") local T Tab:AddSlider({ Name = "Torque", Min = 100, Max = 10000, Default = 200, Color = Color3.fromRGB(255,255,255), Increment = 100, --ValueName = "bananas", Callback = function(Value) T = Value end }) Tab:AddParagraph("How good it brake","It needs to be negative to brake, if its positive it will 'accelerate'") local BF Tab:AddSlider({ Name = "Brake Force", Min = -200, Max = 200, Default = -50, Color = Color3.fromRGB(255,255,255), Increment = 10, --ValueName = "bananas", Callback = function(Value) BF = Value end }) Tab:AddParagraph("How much car turn","I don't see changed") local MSA Tab:AddSlider({ Name = "MaxSteerAngle", Min = -100, Max = 200, Default = 20, Color = Color3.fromRGB(255,255,255), Increment = 10, --ValueName = "bananas", Callback = function(Value) MSA = Value end }) Tab:AddParagraph("The Button","After doing changes, click on it to mod the car your driving/seated") Tab:AddButton({ Name = "Mod!", Callback = function() for _,t in pairs(getgc(true)) do if type(t) == 'table' then if rawget(t, "MaxSpeed") then rawset(t, "MaxSpeed", MS) if rawget(t,'Torque') then rawset(t,'Torque', T) if rawget(t,'BrakeForce') then rawset(t,'BrakeForce',BF) if rawget(t,'MaxSteerAngle') then rawset(t,'MaxSteerAngle', MSA)--did not saw a difference from this end end end end end end end }) local Section = Tab:AddSection({ Name = "Teleports" }) local car Tab:AddTextbox({ Name = "Car Name", Default = "Write your car name, the same on Car Dealership", TextDisappear = false, Callback = function(Value) car = Value end }) local time Tab:AddSlider({ Name = "Time", Min = 20, Max = 90, Default = 21, Color = Color3.fromRGB(255,255,255), Increment = 1, --ValueName = "bananas", Callback = function(Value) time = Value end }) Tab:AddParagraph("Time Trial","There is a kick if going under 20 seconds") Tab:AddButton({ Name = "Trigger Time Trial and teleport to Finish Line", Callback = function() --car = 'Tiny Cooper' local carro local A_1 = "TimeTrial" local Event = game:GetService("ReplicatedStorage").Packages.Knit.Services.EventService.RF.StartEvent Event:InvokeServer(A_1) wait(time) for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == car then carro = v warn(v) end end for a,t in pairs(carro:GetDescendants()) do if t:IsA('Part') then --t.CFrame = game:GetService("Workspace").TimeTrial.Start.CFrame t.CFrame = game:GetService("Workspace").TimeTrial.Finish.CFrame end end end }) Tab:AddButton({ Name = "Bring Race Checkpoints", Callback = function() local lp = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame for i,v in pairs(game:GetService("Workspace").Race.Checkpoints:GetChildren()) do v.CFrame = lp end end }) Tab:AddParagraph("Patches of game","You can only collect after it hit the floor/ground") Tab:AddButton({ Name = "AirDrop", Callback = function() local old = game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game:GetService("Workspace").World.AirDrops.Drops.AirDrop.Base.CFrame wait() game:GetService("Workspace")[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = old end }) --[[ Name = <string> - The name of the button. Callback = <function> - The function of the button. ]] local Tab = Window:MakeTab({ Name = "Credits", Icon = "rbxassetid://11921409629", PremiumOnly = false }) Tab:AddLabel("Scripts") Tab:AddParagraph("Me","Mod Cars, AutoFarm stuff, etc") Tab:AddLabel("Orion Library") Tab:AddParagraph("shlexware","On Github") local Tab = Window:MakeTab({ Name = "Changelog", Icon = "rbxassetid://4834592491", PremiumOnly = false }) local Section = Tab:AddSection({ Name = "05/02/2023" }) Tab:AddParagraph("Teleports","Added a teleport to finish line on Time Trial, Bring checkpoints of race and teleport to airdrop") --[[ Name = <string> - The name of the section. ]]local Section = Tab:AddSection({ Name = "04/02/2023 DD/MM/YYYY" }) Tab:AddParagraph("Its alive!","Started adding the autofarm and mod car.")--pain, took me over 8 hours to fix and test stuff, since i'm not an expert when working on UI Libs OrionLib:Init()
Features of the Car Factory Tycoon script
- Obtain free tokens or rewards
- Redeem any available codes for bonuses
- Automatically cultivate resources or good
- Use automation to construct vehicles
- Utilize automation to market automobiles
- Automatically enhance the performance of vehicles
- Purchase high-end or luxurious automobiles.
How to use the Car Factory Tycoon script
- Download a working Roblox script executor.
- Launch the Roblox game and keep it running.
- Copy and paste the script code into the downloaded executor.
- Attach the injector and execute the script code.
- Go back to the game and load the new script hack GUI.
Conclusion
This article presents an exciting opportunity for players of the Roblox game “Car Factory Tycoon” to streamline their gaming experience through a free hack.
By downloading the script from our website, players can automatically build and sell luxury cars at high rates, as well as obtain free tokens, redeem bonuses, and automate resource cultivation. The script also allows for purchasing high-end vehicles and enhancing vehicle performance.
To use the hack, players can follow the instructions provided by downloading a script executor and copying and pasting the script code. So why wait? Download the hack now and enhance your gaming experience!
Ken a.k.a Kenobi is a passionate gamer and freelance game writer who specializes in keeping gaming enthusiasts informed with the latest gaming trends and hacks.